We All Fall Down

Live-streamed dance for camera performance debuted by NobleMotion Dance on August 7 & 8, 2020. Featuring 20 performers with original choreography by Andy and Dionne Noble; along with original music by Christopher Cerrone, Alex Davis, Michael Wall, and Travis Lake; and A.I.-generated video by Jeremy … Continue ReadingWe All Fall Down

Refractive Choreographies

Refractive Choreographies is a dance-video project created in collaboration with Meg Anderson, Urbanity Dance, and MASARY Studios. This work features the members of the Urbanity Dance professional company, original music by Ryan Edwards, and A.I. generated video across five movements. Refractive Choreographies was presented as … Continue ReadingRefractive Choreographies

Packet Injection

Dance performance. Created in collaboration with Meg Anderson (director / choreographer) and the dancers. Performed as part of FACTS, an interdisciplinary dance crawl in Boston’s South End neighborhood, October 24 – 26, 2019. This piece features three members of Urbanity Dance’s Junior Apprentices program performing … Continue ReadingPacket Injection


Prometheus pits artificial intelligence and machine learning agents at odds with the moving body, drawing inspiration from the classic Greek tale of man being given the gift of the gods: fire. Intensely human, Prometheus explores influence, attention, autonomy, awareness, morality, choice, and intuition. This work … Continue ReadingPrometheus


SCP-079 is an A.I. agent that generates video in real time for audio-visual performance. Video is generated in real time using a multi-module machine learning agent which responds to live audio input. SCP-079 has performed with Liveware (Michael Century and Shawn Lawson) at Arete Gallery, … Continue ReadingSCP-079

live coding

I maintain an active practice as a Live coder, primarily performing with TidalCycles, along with combinations of SuperCollider, Ableton Live, Max/MSP, and custom written software. I’m interested in bringing together aspects of jazz melodic/harmonic structures, sound samples from the video game systems I grew up … Continue Readinglive coding


Two Performers, Web Server, Mobile Web Application, Sound, Video Projection, Embedded Hardware [performance, duration: ~40 minutes] A complex network of interrelated nodes feeding into the ever-shifting tectonics of an autonomous, black-boxed, digital system, pl:2 seeks to make complicit the performer and the observer in a … Continue Readingpl:2


Video Projection, Electrical Stimulation, Solo Performer [performance installation, duration: 120 minutes] As we become more embedded in complex data networks, and as the operational mode and speed of these networks develop further away from what we can consciously access, the role of consciousness itself is … Continue Readingpl:1

Field Cuts: Encounter 6

Video Projection, Sound, Electrical Stimulation, Three Performers [performance, duration: 35 minutes] Three performers move while being influenced by each other at a distance through virtual, fleeting, affective connections, made real and tactile through momentary electrical stimulation. These virtual connections are drawn between performers, connecting movement … Continue ReadingField Cuts: Encounter 6

Field Cuts: Encounter 5

Electrical Stimulation, Sound, Three Performers [performance, duration: 30 minutes] Electrically augmented movement performance. Performers influence each other at a distance, sharing their physical agency with each other, raising questions of communication, control, and affect. Created in collaboration with sound designer K. Michael Fox and performers … Continue ReadingField Cuts: Encounter 5